So, what you are saying is that games are never decided in the late innings?.
Nope, not saying that at all. Anyone that's spent any amount of time around this game knows that would be a stupid statement.
What I'm saying is that if you agree to play games under a time limit (and by registering your team and paying your entry fee you have entered into that agreement), then you have to realize that the clock will not always work out in your favor. Such is the nature of the beast. If it is a close game and time is running out, one team or the other will find themselves on the short end of the stick. Whatever your team did in the first, say, 74 minutes of the game is going to effect which end of that stick you're on in that final minute. If you had scored more/allowed fewer runs up to that point then you wouldn't be in a position where the clock might bite you in the butt.
I'm not particularly a fan of timed (finish the inning) games and I really hate drop-dead time limits. I understand the reason for having them and why they are used.
There are already rules in the book that cover: The number of charged conferences a team can have, both on offense and defense; The time the pitcher has to deliver the ball; The time a batter has to get set in the box; Batters calling time while the pitcher is in a position to pitch; Batters stepping out of the box between pitches; The number or warm-up tosses a pitcher can take between innings; The amount of time allowed between innings, and; The penalties for employing tactics designed to hasten or delay the game.
If the umpire is enforcing
all of those (as well he should be) you're going to get the maximum amount of playing time for your game. Still, if you're using a clock, at some point that clock is going to run out. Even if all of those "time saving" measures have been followed, it's still going to be a toss up whether the final few minutes of the game will work to a team's advantage or disadvantage.
Several times on this forum I have proposed a timed game format that would virtually eliminate the problems associated with stalling.
Instead of a 75 minute (or whatever) "finish the inning" time limit, dial the clock back to 60 minutes. When the clock expires, you finish the inning you are in. Then,
you play one more inning.
Under this format, the incentive to stall is virtually eliminated. A team cannot stall to sit on a lead in hopes of the clock running out. This format ensures that each team will have another at-bat and that at-bat cannot be deprived to them by stalling.