Interesting new rule from USFA

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I just saw this in their rule book, may be something nice for other Assoc to implement??

Stalling:
6007: Umpire has a right to end a conference early if the umpire determines a coach is trying to stall a game. This call will not be questioned or appealed by a coach. Any conference or time out within the last 5 minutes of a timed game will result in the game clock being suspended until play resumes.
 
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I like this rule. Maybe ALL sanctions should do the same. :yahoo:
 
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I like the concept but just like umpires have different strike zones, I can see this one being all over the place. Game to game consistency would be very difficult.
 
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I just saw this in their rule book, may be something nice for other Assoc to implement??

Stalling:
6007: Umpire has a right to end a conference early if the umpire determines a coach is trying to stall a game.

Umpires already have this right in all other associations.


Any conference or time out within the last 5 minutes of a timed game will result in the game clock being suspended until play resumes.

I like this, at least in theory. It might be tough to administer, with respect to who keeps the "official" clock or having an umpire start and stop a clock while trying to manage other normal game duties. Any other sport that keeps a clock that must be stopped or started due to timeouts has an official timekeeper other than the officials on the field- who, believe it or not, have plenty of other things to keep them busy! And I can't see tournaments springing for an extra "official timekeeper" for all of their games.
 
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I would much rather lose ANY game then have to stall to win it. I believe Rich with Ohio Wave could second that for me from a few years ago. This is a sport and may the best team, that game, win. This is where coaches get out of control. Team tried to do this to us last year and our batter had time for one more pitch and hit a home run, then the coaches after the game from the other team wanted to fight us in the parking lot, I found it quite amusing myself. I think the rule should be no time outs with 5 minutes left unless it is an obvious injury and then the time clock stops. Coaches who use the stall tactic should also be kicked out for the remainder of the tournament as well. if that happened then most coaches would play the game, again, I did say MOST coaches, not all of course.
 
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The stall goes hand in hand with drop dead time limits...have seen many coaches perfect this tactic.....I like the no stall rule...leaves the game where it should be....in the hands of the girls.
 
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The game was "in the hands of the girls" for the first hour and fifteen minutes (or whatever the time limit is) and if they're in the position to lose in the last five minutes because the clock is running out they have no one to blame but themselves.

There are pros and cons on both sides, but the fact is if you knowingly signed up to participate in games with the artificial restraint of a game clock, you know going in that sometimes it will work to your advantage and sometimes it won't.

The rules already address ILLEGAL stalling and the potential penalty if forfeiture of the game. The problem I have with saying NO time outs can be taken in the last five minutes is that it prevents a coach from using a LEGAL conference with his team or pitcher to discuss strategy. And, possibly, it prevents this legal conference at a point in the game where preventing it can put a team at a distinct disadvantage.

The addition of a game clock- when playing a sport designed to not use a clock- brings about a whole host of potential problems. Unfortunately, we're going to be stuck with these problems until the time that the folks running the games decide do away with the clock and play a full seven innings.
 
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The addition of a game clock- when playing a sport designed to not use a clock- brings about a whole host of potential problems. Unfortunately, we're going to be stuck with these problems until the time that the folks running the games decide do away with the clock and play a full seven innings.[/QUOTE]

Amen to that.......with what is charged for tournaments should play 7 anyway!
 
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So, as much as everyone on here hates S O C C E R, it looks like softball will be using a rule very similar to their Stoppage Play.

So....no drop dead....finish the inning!!!
 
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So, as much as everyone on here hates S O C C E R, it looks like softball will be using a rule very similar to their Stoppage Play.

So....no drop dead....finish the inning!!!

This doesn't always just happen in drop dead. You could be the home team and winning and with time running out you don't want to start a new inning, so you stall, get the last out and game is over.

If time limits are imposed then as a coach you are doing your team a diservice if you don't use them to win a game. Last time I checked the game was played to determine a winner. I don't like it when it's been done to my teams but I understand why it's done.

It's really no different then intentionally walking Sam Marder to load the bases when your team is up by two, with a girl who went 0-3 with three K's stepping in the box next. Give your team every advantage possible to win the game. Now time limits are one of those ways.
 
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The game was "in the hands of the girls" for the first hour and fifteen minutes (or whatever the time limit is) and if they're in the position to lose in the last five minutes because the clock is running out they have no one to blame but themselves..

Sometimes the blame lies with coaching

There are pros and cons on both sides, but the fact is if you knowingly signed up to participate in games with the artificial restraint of a game clock, you know going in that sometimes it will work to your advantage and sometimes it won't..

Honestly Bret, most of the drop dead time limits games I have been in the last few years were a result of a rain shortened tournament where the TD decided to use drop dead. It was not a choice on my part.



The addition of a game clock- when playing a sport designed to not use a clock- brings about a whole host of potential problems. Unfortunately, we're going to be stuck with these problems until the time that the folks running the games decide do away with the clock and play a full seven innings.

AMEN
 
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Love to see the comparisons:

Organizational Ran Events:

Time Limits = ?
Full games = ?


Individual Ran Events:

Time Limits = ?

Full games = 1
 
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The TD's want to know..... .
If you want full games and no guarantees with no reliable schedule OR time limits and game guarantees. Let's start a pole!

Yes the game originally was played without time limits but now Travel Ball is played with time limits. When a TD is scheduling games for 15 fields and 90 teams without a time limit when ever a single game goes long the waterfall effect on the schedule is tremendous, the delay trickles to the entire tournament. When you are running a 2 team double header then take the time limits off and play into the evening sunset.

Anyone play in a 12U game and its 15 to 2 in the third and time's up, thank goodness. Most well played tight games go full in the hour and half. A 10 to 11 laugher will run out of time.
 
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Time limits are different than drop dead. I prefer completing an inning after the time expires over an "on the spot" drop dead. I think the majority of the coaches feel the same way I do.
 
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One of my favorites, instead of a conference at the rubber, is the "tying (or re-tying) of the cleats." Have seen a few teams do this. If done properly, it can make a nice addition to a skills video.
 
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I think I'd rather have 6 inning games with no time limit then 7 innings with time limits.
 
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Agree with Musty on this, and definitely no drop dead. Fully understand the need for time limits in tournaments, but think anything less than 1:15 is unnecessary. Charge the teams for money if you have to. 4-5 inning games caused by time limits of less than 1:15 are BS.
 
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How about no new inning after 1:30 .. six innings minimum.. Game times at 1: 45 minute intrivals.
 
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And make run rules... 10 after 3, 8 after 4 and 7 after 5.

Instead of this 12 after 3, 10 after 4 and 8 after 5
 
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