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Member
I hate playing this game with time limits, but understand why it's necessary in tournaments. I'd like to pose here some things that coaches might do in time limit games to in effect either speed things up or slow them down, and would like to get everyone's view of what is acceptable and what is not. I have my own fairly strong opinions, but would like to give the opportunity for some others to answer first. The purpose is not to stir up any bad feelings between teams (so no team names please!), but instead to potentially help new coaches and parents understand what is acceptable.
1) Call time out to talk to the pitcher who is cruising along with say a 5-0 lead, and has just walked the lead off batter.
2) Call time out to talk with the pitcher who has just given up 3 runs to cut the lead to say 7-5.
3) Change pitchers with say a 7-1 lead.
4) Tell the pitcher to refuse to throw a pitch and let the ump call a ball.
5) Tell the batters to take pitches until they get a called strike.
6) Tell the batter in the on-deck circle to untie her shoe, and then to ask for time out to re-tie it when she gets up to bat.
7) Tell the #9 hole batter to swing at everything and purposely strike out to end the inning so the next inning can start before time runs out.
8) Tell the runner at 3rd to leave way early so the next inning can start.
By the way, I experienced my first "finish the inning plus one more" format a few weeks back, and really liked it ... thanks for implementing this at your tournament, Todd!
1) Call time out to talk to the pitcher who is cruising along with say a 5-0 lead, and has just walked the lead off batter.
2) Call time out to talk with the pitcher who has just given up 3 runs to cut the lead to say 7-5.
3) Change pitchers with say a 7-1 lead.
4) Tell the pitcher to refuse to throw a pitch and let the ump call a ball.
5) Tell the batters to take pitches until they get a called strike.
6) Tell the batter in the on-deck circle to untie her shoe, and then to ask for time out to re-tie it when she gets up to bat.
7) Tell the #9 hole batter to swing at everything and purposely strike out to end the inning so the next inning can start before time runs out.
8) Tell the runner at 3rd to leave way early so the next inning can start.
By the way, I experienced my first "finish the inning plus one more" format a few weeks back, and really liked it ... thanks for implementing this at your tournament, Todd!